﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using FarseerPhysics.Dynamics;

namespace BattleToast
{
    public class Enemy : Character
    {
        private bool alive;

        
        protected bool Alive
        {
            get { return alive; }
            set { alive = value; }
        }
        
        public Enemy(World world, Texture2D texture, Vector2 position, Vector2 size, int currentFrame,
            int startHealth) : base(world, texture, position, size, currentFrame, startHealth) 
        {
            
        }
    }
}
